AI Insights · Timothy · October 2021
Top 5 City Building Games on Android in Greece Q3 2021
Discover the performance of the top 5 city-building games on the Android platform in Greece for Q3 2021, based on data from Sensor Tower.
The third quarter of 2021 showcased interesting trends for the top 5 city-building games on the Android platform in Greece. Here's a detailed look at their performance, based on data from Sensor Tower.
Craftheim - Lumberjack Island
Craftheim - Lumberjack Island experienced a remarkable increase in weekly downloads, starting from just 27 in mid-July and peaking at around 9.8K in early September. However, this surge was followed by a gradual decline, ending the quarter with approximately 2.1K downloads. The game also saw a significant rise in weekly active users, climbing from 16 to a peak of about 13.3K in early September, before tapering off to around 4K by the end of the quarter.
SimCity BuildIt
SimCity BuildIt maintained a stable download rate, averaging around 350 downloads per week. Its weekly revenue remained consistent, with slight fluctuations around the $400-$500 mark, reaching a peak of approximately $530 in mid-September. The game’s weekly active users hovered steadily around 4K throughout the quarter, indicating a loyal user base.
Megapolis: City Building Sim
Megapolis: City Building Sim showed a steady performance in terms of downloads, consistently attracting around 350-400 new users weekly. Revenue figures were modest, with weekly earnings mostly staying below $150, peaking at $149 in early July. The game’s weekly active users were stable, averaging around 1.3K throughout the quarter.
City Takeover
City Takeover saw a gradual decline in weekly downloads, starting at 258 in late June and dropping to around 187 by the end of September. Despite this, the game maintained a relatively stable user base, with weekly active users fluctuating between 1.3K and 1.8K, ending the quarter at approximately 1.1K.
My Town - Build a City Life
My Town - Build a City Life had a varied download trend, starting at around 244 in late June, peaking at 422 in early September, and closing the quarter at 405. The game’s weekly active users followed a similar pattern, starting at 392, peaking at 542, and ending at 511. Revenue was minimal, with only a small spike of $4 in mid-July.
These insights provide a snapshot of the city-building game landscape on Android in Greece during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.